﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using G.Model;

namespace GameLibrary.Internal.Converters
{
    class LocationConverter : StringConverter
    {
        public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)
        {
            if (sourceType == typeof(GameLocation))
            {
                return true;
            }
            return base.CanConvertFrom(context, sourceType);
        }

        public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
        {
            if (destinationType == typeof(GameLocation))
            {
                return true;
            }
            return base.CanConvertTo(context, destinationType);
        }

        public override object ConvertFrom(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value)
        {
            return base.ConvertFrom(context, culture, value);
        }

        public override object ConvertTo(ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType)
        {
            if (destinationType == typeof(String) &&
                    value is GameLocation)
            {
                GameLocation location = (GameLocation)value;
                return "( " + location.X + ", " + location.Y + " )";
            }
            return base.ConvertTo(context, culture, value, destinationType);
        }
    }
}
